I'm really grateful that so many of you have taken the time to attend our Nintendo Conference. I'm Satoru Iwata, president of Nintendo.


Today, I'd like to discuss our software plans for the year-end and new-year time period. But, before doing so, I'd like to tell you about significant changes that have taken place in the market in less than three years time.


We announced a basic strategy of "expanding gaming population" and has been making new products based upon unconventional ideas.


As the first step to expand the gaming population, in December 2004 we…


We launched a brand new portable game machine called Nintendo DS. We then deployed our touch-generation software lineup and games which took advantage of the Nintendo Wi-Fi Connection. And in March 2006, we launched Nintendo DS Lite.